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External Links. OS Windows 7 and up. If you like war and action movies then I am sure you will get a real kick out of the story that is told here. You can play the campaign in any order you want, but if you want to really experience the story properly, you need to play it in the right order. Each faction gets around 7 missions each to play through so you get a nice amount of time to experience each one.
For this game, many changes were made to how it played. It is the sheer might of the army you can build. You have so much variety to the types of artillery you can wield in this game that it is almost daunting! You can use a sniper, a powerful jet, huge tanks and of course a ton of ground troops too! You can really develop some clever strategies with this game.
Of course, the vast amount of choice also means that it is very easy to get things wrong! Added to this expansion was a cool mode all about generals. Technicals - trucks with mounted machine guns - are also a welcome and novel addition to the GLA set-up. Best of all though is the ability of the GLA to create a complex labyrinth of underground tunnels, enabling rapid troop movement in the safety of an underground confine.
One thing that EA Pacific seems particularly proud of is its all-new command system. The first of these is the Nato Tank Command, whereby your land-based units ship with bonuses 20 per cent cheaper production costs and immediate veteran status , but all other units are 20 per cent more expensive.
The US Air Force Command which gives you a stealth bomber as your bonus weapon works in much the same way, in that your production of aircraft is 20 per cent cheaper and all air units are immediately allotted veteran status. Finally, there's the Special Forces Command, whereby commandos will be 20 per cent cheaper and base defenses. A deadly army ranger, who can not only shut down the power to enemy bases, but can also be parachuted behind enemy lines, will be your specialist unit if you choose this path.
But this is all very well and good. New graphics. New units. What about the gameplay? Ahhh, you see, I was just coming to that part. And rest assured, we're being promised plenty of nuances in this very department. First off is the new command interface, which has been completely revamped. The age-old vertical interface of games-gone-by is to be replaced by an intuitive horizontal one which will allow information to be gathered and orders dispatched far more rapidly.
Clicking on a building will now reveal all the options available from that structure, considerably simplifying base and unit construction. And in an attempt to make units less one-dimensional, EA Pacific has decided to incorporate unit upgrades. AKs for the Angry Mob being just one such example. Resource management and building construction have also received overhauls. Each side will start out with a bulldozer, which acts as your construction vehicle funny, but I've always been under the impression that bulldozers were meant for knocking things down.
These can erect new buildings anywhere on the map, as opposed to just within your base. EA Pacific is hoping that this will open up a whole new array of tactical possibilities in Generals. Resource collecting will revolve around pick up trucks and supply depots. Will they fall to the floor and pound the earth with scab-covered fists and shout:. The combination of the two is being called the Sage engine. Now this is an odd one.
The 3D engine is one big reason and seeing it running at E3 proved that Westwood has gained from biding their time and watching otl ler strategy games make the mistake of going there first.
Mark Skaggs, executive producer on the game, ran us through a typical mission, which kicks off with a botched political assassination in a small fishing village.
A UN envoy, being escorted to Kazakhstan, is ambushed by two vehicles that explode and take out the escort vehicles, giving us the first taste of the cinematic quality of the visuals. After a hefty firefight Skaggs settles in control of a US and allied Chinese base and orders the construction of a nuke.
A bridge separates him from the enemy GLA base, and a huge dam is located upstream. Instead of leaving this to your imagination, the new engine enables you to track major events like this and witness the fallout, in this case the sight of the villagers attempting, and ultimately failing, to outrun the water.
Of course, being a Westwood presentation, Skaggs gets his ultimate revenge by calling a nuclear strike and obliterating the GLA troops. The game comes with 15 fresh missions for the single-player campaign and multiplayer mode to battle against your friends. Here, the game pits you up against 9 AI-controlled commanders.
The graphics of the game are nifty and you will enjoy looking at your base, where radar dishes will be moving and stuff like that.
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